Stellaris’ subsequent species

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Stellaris’ subsequent
Stellaris’ subsequent

I apologize for my mistake earlier. If by “Stellaris’ subsequent species” you meant the new species added to the game in subsequent updates, then here are a few examples:

  1. Lithoids: Lithoids are a species composed of living rock or crystal, added to the game in the 2.6 patch. They have a unique set of traits, such as increased mineral production, slower pop growth, and immunity to certain types of damage.
  2. Necroids: Necroids are a species added to the game in the 2.8 patch. They are a type of undead species, with unique traits such as the ability to consume corpses to gain energy, increased unity output, and slower pop growth.
  3. Plantoids: Plantoids are a species made up of plant-based life forms, added to the game in the Plantoids Species Pack DLC. They have a unique set of traits, such as increased habitability of arid and tropical planets, the ability to photosynthesize for food, and vulnerability to fire-based weapons.
  4. Insectoids: Insectoids are a species made up of insect-based life forms, added to the game in the Ancient Relics DLC. They have a unique set of traits, such as the ability to burrow through planets, increased habitability of desert and savannah worlds, and the ability to consume other pops for food.
  5. Humanoids: Humanoids are a species made up of human-like beings, added to the game in the Humanoids Species Pack DLC. They have a unique set of traits, such as increased unity output, the ability to form more stable alliances, and increased habitability of gaia worlds.

These are just a few examples of the many new species added to Stellaris in subsequent updates and DLCs. Each new species brings new gameplay mechanics and challenges, adding to the depth and variety of the game.

 

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